HiveMind
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#include <SystemStates.h>
Public Attributes | |
bool | m_remoteHandshaked = false |
if the handshake with the esp is successfull More... | |
bool | m_hostHandshaked = false |
if the handshake with the host is successfull More... | |
ConnectionState | m_connection = ConnectionState::Unconnected |
the state of the connection with the host More... | |
DeviceState | m_device = DeviceState::Ok |
the overall state of the device More... | |
ConnectionState SystemStates::m_connection = ConnectionState::Unconnected |
the state of the connection with the host
DeviceState SystemStates::m_device = DeviceState::Ok |
the overall state of the device
bool SystemStates::m_hostHandshaked = false |
if the handshake with the host is successfull
bool SystemStates::m_remoteHandshaked = false |
if the handshake with the esp is successfull