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HiveMind
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#include <SystemStates.h>

Public Attributes | |
| bool | m_remoteHandshaked = false |
| if the handshake with the esp is successfull More... | |
| bool | m_hostHandshaked = false |
| if the handshake with the host is successfull More... | |
| ConnectionState | m_connection = ConnectionState::Unconnected |
| the state of the connection with the host More... | |
| DeviceState | m_device = DeviceState::Ok |
| the overall state of the device More... | |
| ConnectionState SystemStates::m_connection = ConnectionState::Unconnected |
the state of the connection with the host
| DeviceState SystemStates::m_device = DeviceState::Ok |
the overall state of the device
| bool SystemStates::m_hostHandshaked = false |
if the handshake with the host is successfull
| bool SystemStates::m_remoteHandshaked = false |
if the handshake with the esp is successfull
1.8.17